I also wouldn’t mind if Below Zero 2.0 also included the replacement of placeholder art with actual game art. I really hope this gets ported to the original game for this reason. The Below Zero Beacons solved that by having them be stuck in place on the ground with a pole, making them far less likely to clip through the ground. This sets them up either to clip through the ground and render them irretrievable or if they don’t, they might just clip through the ground anyways once you exit and load again. If you try to use them on land, they just drop to the ground. Currently, the Beacons in Subnautica only work underwater. While Unknown Worlds doesn’t mention it, I wouldn’t be surprised to see the Below Zero Beacons ported into the original game. They still sound like they’d be nice to have though. The Surface Hatches…not so much, given the limited land in the original game. I can totally imagine building a cluster of them in the Red Grass Plateau, for example. In contrast, the larger and more open spaces in the original game feel like the perfect place to build the Large Rooms. Sure, it’s possible, but it certainly isn’t comfortable. It felt a bit like trying to squeeze a large person into a suit a size smaller. Sure, there’s enough room to build them, but only just barely. I’ve always felt the Below Zero world map was a bit too…constrained to fully utilize the Large Rooms. Especially the backporting of Below Zero features into the original game. To me, this news of incoming major updates to both Subnautica games is pretty exciting. Subnautica 2.0 and Below Zero 2.0: Opinions and Speculation I wouldn’t mind if they updated the Snowfox to run on the water’s surface like in this key art. Tune in later to see if Unknown Worlds ever releases any release window for these updates. Without a clear deadline, they can take as much time as they want to make these updates the best they can. Unfortunately, the only thing Unknown Worlds doesn’t specify is when these updates will take place. Unknown Worlds specifically states that part of this backporting includes adding popular Below Zero base pieces like the Large Room and Surface Hatches into the original game. This update will feature “performance and feature updates that are a result of backporting some newer code from Below Zero“. This new game mode will apparently allow players to create custom conditions for their playthroughs, including “creature aggressiveness, resource availability, and much more”.įinally, the Subnautica 2.0 update after that will be one of the biggest updates the game has ever had. To start with: this Below Zero 2.0 update will apparently roll out with the aforementioned bug fixes, and will feature performance optimization and a new “enhanced game mode”. ![]() ![]() ![]() In said section, Unknown Worlds mentions that their next projects after the codebase unification are a Below Zero 2.0, and then a Subnautica 2.0. The exciting bit is in the “What’s Next” section. ![]() There’s some news about general bug fixes, them fixing the Nintendo Switch version of the game, and them trying to unify the codebase for both games across all platforms, but that’s not the exciting news. Unknown Worlds Entertainment recently updated its blog with exciting news about Subnautica and its sequel Subnautica: Below Zero. A Brand New Experience For an Old Ocean? Soon to come: new stuff to play with in the original game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |