Upon reloading the map, the game erroneously does not check whether the animation frame index needs to be reset, and as a result, attempts to load a non-existent sprite from an invalid memory address. On a technical level, the glitch occurs when one of the Wood Towers in Park Area is on its last frame of animation when the map screen is reloaded. Only on Red Sun version: deleting WoodMan's entry from the Waiting Room Reception in the Network menu before inspecting the matchups for the first round of the Eagle Tournament of that playthrough.851 HP or more in all subsequent playthroughs.551 HP or more in the second playthrough.251 HP or more in the first playthrough.Equipping SneakRun before entering Park Area 1 while having high enough base HP to escape all battles in the area:.Playing the game on any system other than the original Nintendo DS.There are some ways of circumventing this glitch: This glitch exists in every version of the Game Pak, and is one of the few Nintendo DS compatibility problems officially acknowledged by Nintendo. If the game is left running for a while, it will eventually return to full speed again. It also does not occur in the Legacy Collection version of the game. It does not occur on other hardware such as original GBA, Nintendo DS Lite, Game Boy Player, and Wii U, as well as the Wii U Virtual Console version of the game. If the player enters a menu or battle in this area, the game will slow to a halt upon returning to the map if the game is played on an original Nintendo DS. 2.24.2 Dark Double Soul Off Field glitchÄuring WoodMan's scenario in the second tournament of the game, the player must navigate Park Area in order to reach WoodMan, who is in Park Area 3, while Wood Towers are extruding from the path. ![]() 1.10.2 New Game+ Exceed Limit oversight.
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